Board Game Repository
Search a growing shelf of board-game records. Each live specimen keeps its rules, component inventory, learning model, and playable simulation together.
A game is more than a title: it is a ruleset acting on components through player decisions.
This first shelf favors small classic systems whose simulations can enforce the modeled rules cleanly. Larger commercial games can join later with edition-aware inventories, setup variants, and modular simulation engines.
No account, deck import, or remote opponent is required. Reset the table at any time and test the rules directly.
3 playable records
Curated rulesets · reviewed · 3 named references
rules · components · simulation
Tic-Tac-Toe
Three-in-a-row alignment game
A compact perfect-information game for examining alignment, blocking, forks, forced replies, symmetry, and solved play.
Four in a Row
Gravity-constrained connection game
A vertical connection game where gravity constrains placement, turning support, move order, and intersecting threats into part of the strategy.
Kalah
Six-pit sowing and capture game
A mancala-family game built around distributing stones, planning where the final stone lands, earning extra turns, and timing captures.