Games · rules · histories · strategies · specimens

Game Repository

Use specific games as durable study objects. Read their rules, inspect their components, model their systems, and simulate play without separating entertainment from serious learning.

Specimen shelf

Start with an actual game, then ask what its particular system makes visible.

A game can be studied formally, historically, strategically, socially, or interpretively. Those lenses stay attached to the concrete rules, components, and play practices of the selected game.

Need a method instead?
Enter the Game Studies Lab

Compare formal, behavioral, telemetry, historical, and interpretive methods without tying the question to one title.

Open lab
Collection · rules · components · simulation

Board Game Repository

Search classic board-game records, inspect each modeled ruleset and component inventory, then play a local simulation that enforces the core rules.

Specimen · rules engine · deck construction

Magic: The Gathering

Read the card-and-zone rules engine, study deck construction as a constrained strategy, and manipulate a lightweight battlefield state sandbox.

Individual specimens and planned records
specimen shelf
open analysis
Trading card game

Magic: The Gathering

A customizable card game useful for studying resource conversion, combinatorial interactions, deck construction, probability, strategic adaptation, and changing metagames.

study lenses
resource systemshidden informationdeck constructionmetagame
Open specimen
planned
Tabletop role-playing game

Dungeons & Dragons

A tabletop role-playing system where procedures, probability, character roles, improvisation, and collaborative fiction interact across a long-running social play session.

study lenses
shared fictionprobabilityrolesnegotiated rules
analysis route not built yet
planned
Board game

Monopoly

A property-trading board game useful for examining asset accumulation, negotiation, spatial movement, positive feedback, bankruptcy, and the length of elimination-based play.

study lenses
property controlnegotiationpositive feedbackplayer elimination
analysis route not built yet
planned
Shedding card game

UNO

A shedding card game with simple matching rules, changing hand information, action cards, turn-order effects, and a strong role for draw uncertainty.

study lenses
matching ruleshand informationturn orderrandom draw
analysis route not built yet
planned
Platform game

Super Mario Bros.

A platform game useful for studying movement rules, obstacle spacing, timing, audiovisual feedback, level sequencing, player learning, and the relationship between control and challenge.

study lenses
movement modellevel geometrytimingfeedback
analysis route not built yet

A planned specimen remains visible when it helps define the intended collection, but only records with substantive analysis routes are clickable. The repository can expand gradually without manufacturing placeholder destinations.