Industrial Design
Shape physical products around human use. Industrial design connects observation, ergonomics, form, color/material/finish, prototyping, manufacturing, accessibility, maintenance, lifecycle, and communication into objects that must make sense both in the hand and in production.
Read the product from human contact outward to manufacturing and lifecycle.
The studio wall behind the page keeps orthographic views, a section, foam-model silhouette, CMF swatches, dimensions, split lines, hand-contact studies, and one slow inspection light visible. Planned branches stay visibly planned until their routes are developed.
The process moves forward, but critique regularly sends the project back to an earlier question.
Keep the object fixed and move the design question through its life.
The form stays fixed. The design question moves.
Use the same fictional handheld light through its life. This is a critique prompt, not a scoring model. Real product research would add observation, intended-user testing, accessibility review, measurements, manufacturing evidence, and task context.
Make orientation cues legible
Distinguish the main control
Let form suggest a likely grip
Prototype the uncertainty. A foam model, appearance model, interaction mockup, service mockup, and production-intent build answer different questions.
A drawing is not just a picture. It is a contract about geometry.
The existing isometric lab remains part of the parent because projection and visual communication are distinctive industrial-design skills. It is kept separate from the use-journey critique so representation does not get confused with usability evidence.
Projection Engine
Orthographic to Isometric
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