TRADING_CARDS
The Collectible Strategy
TCGs combine strategic gameplay with the economics of scarcity. Players are architects, constructing their own tools (decks) from a pool of thousands of components.
The Card Economy
Mana, Energy, Lands. Managing the scarcity of resources to deploy threats.
Card Advantage
The fundamental theory: He who draws more cards, has more options, and wins.
The Metagame
The game outside the game. Analyzing popular decks to build the perfect counter-strategy.
Archetypes
Aggro (Fast), Control (Slow), Combo (Synergy), and Midrange (Flexible).
DECK_ARCHITECT
*Probability of finding a 1 or 2 cost card in opening hand.
The Color Pie
THE LIBRARY
Magic: The Gathering
The original TCG. Deep strategy, infinite combos, and the color pie.
Pokémon TCG
Evolution mechanics and prize cards. Gotta catch 'em all.
Yu-Gi-Oh!
Fast-paced, trap cards, and massive fusion monsters.
Flesh and Blood
Hero-centric combat. Every card is an action, resource, or defense.
Netrunner (LCG)
Asymmetric Cyberpunk. Hacker vs Corp. Bluffing and hidden information.
Lorcana
Disney magic using 'Ink' to summon characters and quest for Lore.